Impermanent
A downloadable game for Windows, macOS, and Linux
This game is a submission for "Mini Jam 146: Windows."
It is a simple rogue like game in which the player moves between game windows, which act as individual rooms with enemies and potions. This is to fit the theme of "windows."
To fit the limitation of "Nothing is permanent" every entity, window, and the player itself last only a designated amount of seconds. Damage reduces the time in seconds an entity will survive and items increase the time of the player.
The objective of the game is to last as long as possible, with the time being recorded in seconds.
Game wasn't really tested that much so apologies if it doesn't work particularly well. The game was also pretty hardcoded for a 1080p screen, it will work on screens with greater resolutions but is basically borked if below 1080p.
Attributions:
These assets where utilized in the game.
- Free Pixel Font: Fibberish (7x9px) by Nathan Scott - used for font
- 1-Bit Doomland Kit by Butterhands - used for tileset, player*, enemies*, and items
- Action Music Collection Pack 2 by Ansimuz - used for background music
- Sword Slashes by SpikerMan - used for attack animation
- 8-bit / 16-bit Sound Effects (x25) Pack by JDWasabi - used for sound effects
*Assets that were modified in some capacity
Modifications:
- 1-Bit Doomland Kit player, the Spear Heroine Outline sprites were modified to have a red outline and red eyes
- 1-Bit Doomland Kit enemy, the Goblin Outline sprites were modified to have a completely red overlay when enemy is damaged
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